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FREE 2D Game Design and Development Questions and Answers
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How are sprites and objects different from one another?
An object has behavior, but a sprite is an image.
An object cannot have an event, but a sprite might have.
An alarm can be used to produce a sprite.
A sprite cannot be animated, whereas an object can.
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The position of an object on the screen is indicated by its:
Angle
Parent
Background
X, Y Coordinate
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The purpose of adding a variable to your game is what?
If you want to save data to utilize in the game later
If you want a list of the top ten things
If you want an object in your game to move to a specified location
If you want a message to show up
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Which attribute would you choose if you wanted an object to be visible in the game?
Visible
Accurate Collision Detection
Zero Origin
Opaque
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An object's movement angle in your game can range from:
0 and 180 degrees
0 and 90 degrees
0 and 360 degrees
180 and 360 degrees
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Which action do you use to determine whether one object has come into contact with another?
Step
Collision
Keyboard
Alarm
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Initiating an alarm action involves:
Initiating a quick action
Establishing an instance
Keeping time when playing a game
The timer counting down until an alarm event occurs
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