Best SwiftUI Framework Tips 2025

SwiftUI Language

SwiftUI is Apple’s brand new user interface foundation for iOS, tvOS, macOS, and watchOS. Apple released SwiftUI in 2019, and the framework has rapidly grown. SwiftUI, unlike UIKit and AppKit, is a cross-platform framework. Apple provides a method for developers to construct applications with SwiftUI quickly. SwiftUI is a user interface toolkit that allows us to create apps declaratively. Even though the concepts underlying SwiftUI differ greatly from those of UIKit and AppKit, Apple did not recreate the wheel. The framework includes everything you need to create user interfaces, such as lists, stacks, buttons, pickers, and many other components from UIKit and AppKit.

SwiftUI is compatible with the iPad, Mac, Apple TV, and Apple Watch. There are few code changes and can reuse many of the same components. With a few tweaks, the Stacks, Controls, and Layout systems will function as before. SwiftUI’s concept is to learn once and apply everywhere, rather than write once and write everywhere. SwiftUI provides a slew of free visual effects for you to experiment with. Most significantly, you can animate them, and they will transition smoothly for you.

SwiftUI allows you to create beautiful apps for all Apple platforms using the power of Swift and shockingly little code. SwiftUI has been included in iOS 13 and Xcode 11, and we’re already seeing apps (partially) built with it appear in the App Store. If you’re new to iOS or Apple platforms, learning Swift is a good place to start. Swift is the strong programming language that drives Apple’s app platforms and the language we utilize for SwiftUI. Even better if you have prior familiarity with HTML, CSS, JavaScript, React Native, or Flutter. SwiftUI is meant to work alongside UIKit and AppKit, allowing you to incorporate it gradually into your existing apps. When it comes time to design a new user interface or repair an existing one, you can use SwiftUI while keeping the rest of your codebase intact.

FLAnimatedImage SwiftUI

FLAnimatedImage is a powerful iOS d GIF engine. It can play numerous GIFs simultaneously, at a speed equivalent to desktop browsers. FLAnimatedImage avoids delays and blockage during the initial playback loop and respects varying frame delays. It reads the frame delays of rapid GIFs in the same way as modern browsers do and handles memory pressure appropriately. FLAnimatedImage is used for the following purposes:

  • Those that wish to experiment with the code
  • Apps that do not yet enable d GIFs
  • Apps that already support animated GIFs but seek a faster solution

tags SwiftUI

In a view, a tag is an Int that is assigned. If you create a new Tabbed iOS app in Xcode, you’ll note that each tab view has a.tag() connected.

Use tag(_:) to distinguish between many views when selecting controls such as pickers and lists. Tag values can be of any Hashable protocol-compliant type.

SwiftUI Button Style

SwiftUI has several styling protocols that allow us to specify common styling for views like Button, ProgressView, Toggle, and others. They all function by allowing us to centralize any modifiers that make a view look how we want it and provide modifiers that allow us to apply the entire collection of changes in a single line.

ButtonStyle gives all buttons in a view hierarchy standard interaction behavior and a configurable appearance. The buttonStyle(_:) modifier is used to configure the current button style for a view hierarchy. When building a button that uses the standard button interaction behavior described for each platform, specify a style that conforms to ButtonStyle. Instead, use PrimitiveButtonStyle to construct a button with specific interaction behavior.

Syntax:

protocol ButtonStyle

Left Align Text SwiftUI

A Text view in SwiftUI will take up the least amount of space by default to fit its content. SwiftUI provides us with many useful methods for manipulating how views are aligned. The alignment argument of a frame() modifier is the most basic alignment option. Remember that a text view always utilizes the exact width and height required to display its text, but the frame surrounding it can be any size. Set the frame alignment of this Text view to the leading edge to left align it in its frame.

Syntax:

Text(“Hello World”)

    .frame(maxWidth: .infinity, alignment: .leading)

SwiftUI Loop

Most of the user interface in SwiftUI comprises nested and structured views to display a unified App. A for or while loop would appear to be a smart approach when presenting several comparable views. Because the SwiftUI framework cannot accept control flow statements like For or While to layout views, it provides the ForEach struct.

In Swift, you may write a For loop in several ways, including declaring an array and iterating over it or a range. The for loop in Swift is valuable in any developer’s toolbox, so mastering it is essential for any practical iOS developer.

SwiftUI Pull to Refresh

Since iOS 15, Apple has made it simple to add pull to refresh capabilities to our SwiftUI apps. The refreshable() modification in SwiftUI allows you to attach functionality to a List that will be activated when the user drags down far enough. iOS will automatically display an activity indicator for the duration of your code’s execution. Add a refreshable() modification to your list where you do your job to get started. Pull to refresh is a typical UI pattern supported by UIRefreshControl in UIKit. Pull-to-refresh is a common User Interface technique used in apps to request a data update. The new refreshable view modifier in SwiftUI Release 3 allows you to create a new pull-to-refresh action. In SwiftUI, implementing the pull to refresh functionality is a breeze. We need to apply a specific view modification to a List view and remember one or two things critical to the app’s proper behavior.

SwiftUI Segmented

SwiftUI’s Picker may also be used to construct segmented controls similar to UIKit’s UISegmentedControl. However, it must be connected to some state, and each segment must be tagged to identify it. Text or images can be used as segments; anything else will fail silently. A segmented control is a horizontal control comprised of numerous segments, each of which acts as a mutually exclusive button. We have UISegmentedControl in UIKit, but no dedicated view for this type of control in SwiftUI. Apple considers segmented control a variant of a Picker, which makes sense given that both provide the same function.

Divider SwiftUI

Dividers are views that divide adjacent views by drawing a line. SwiftUI Divider is a view used to divide content. SwiftUI displays this as a thin gray line, which might be horizontal or vertical. This is typically used to aggregate related items into a more functional group. SwiftUI Divider appears to have few options at first look. However, you can change it using the SwiftUI modifiers. SwiftUI Divider adapts well to the content direction that you want to separate. The dd extends over the stack’s minor axis when used in a stack. A dd will take up all available space in the direction it extends by default. The frame(width:height:alignment:) modifier can be used to modify its size. The SwiftUI dd’s default color is gray. You can modify its color by using overlay() modifier to overlay it with the desired color.

Syntax:

struct Divider : View

Storyboard vs SwiftUI

The storyboard is a component of the interface builder, which has become the most popular way to develop UI for iOS applications since its introduction with iOS 5. By default, every new iOS project includes a Main.storyboard file. In Xcode, a Storyboard is a file that contains an empty canvas type screen. On it, we can drag and drop any object from the Xcode object library. We can design practically anything without writing a single line of code, from controllers to text fields to graphics to table views to buttons. You can add controller screens such as a table view controller, navigation controller, and so on by dragging and dropping them from the object library.

Swift UI debuted at the introduction of iOS 13. Swift UI is a framework published by Apple that allows you to construct UIs declaratively. Swiftui is not as mature as Storyboard since Storyboard has a larger development community. As most developers began with SwiftUI, a large number of community iOS developers are accustomed to storyboarding. SwiftUI makes more sense than storyboard because it is easier to understand and implement in applications.

SwiftUI Alert

SwiftUI’s alert() modification allows us to show user notifications, but how that works depends on whether you’re targeting iOS 15 and later or need to support iOS 13 and 14. To display an alert, establish a Boolean state that indicates whether the alert should be visible, then attach it to an alert() modifier along with all the buttons you want to display in the alert. When you tap any of the buttons, the alert is dismissed; thus, you can give an empty action for simple dismissal. SwiftUI allows you to create an alert with a single @State variable of type Boolean and the .alert(isPresented) modifier. When this variable is set to true, the view is reloaded, and the alert is displayed. Swift will handle setting the value back to false once the warning has been dismissed.

SwiftUI TextField Placeholder

SwiftUI’s TextField, like UITextField, provides placeholder text – gray text that appears in the text field when empty, prompting users (“Enter your password”) or displaying some example data. The first parameter is a placeholder string, and the second is a text parameter that holds a binding string that holds a State Variable (@State var) that will hold what is put in the TextField. To set the placeholder color once for all UITextFields in your project, do the following:

UILabel.appearanceWhenContainedInInstancesOfClasses([UITextField.self]).textColor = UIColor.redColor()

Binding Variable SwiftUI

In SwiftUI, a binding is a link between a value and a view that shows and alters it. You can use the @Binding property wrapper to create your bindings and pass them into views that require them. Create a two-way connection using a binding between a property that saves data and a view that displays and updates the data. Instead of storing data directly, a binding binds a property to a source of truth held elsewhere. SwiftUI development relies heavily on binding variables. Most apps with many views share information via these property wrappers; thus, knowing how to use these variables is critical if you have several views. Binding variables lack a stated value, allowing them to become structure parameter values. Call these binding variables to get access to them.

SwiftUI EnvironmentObject

SwiftUI provides the @EnvironmentObject property wrapper for data that should be shared across several views in your program. This allows us to share model data wherever required while ensuring that our views are instantly updated as the data changes. An ancestor view must supply environment objects; if SwiftUI cannot discover an environment object of the correct kind, the application will collapse. An @EnvironmentObject is an object that exists in the current environment and can be read at any time. An environment object is defined at a higher-level view and can be accessed by any child view if necessary.

SwiftUI Tab View

A TabView is a view that uses interactive user interface elements to switch between many child views. Place views in a TabView and add the tabItem(_:) modifier to the contents of each tab to build a user interface with tabs. On iOS, you may also use a badge modifier, such as badge(_:), to add a badge to each tab. When displaying two distinct views using SwiftUI, the simplest and most logical approach is to use a tab bar across the bottom of our program. SwiftUI provides a TabView, which functions similarly to a UITabBarController.

Universal Links SwiftUI

Universal links serve as a bridge between the web browser’s content and the app’s related material. In some circumstances, universal links cannot have a web counterpart, such as a complex game that cannot be played in a web browser. In that case, a universal link may go to a template page, which can then be supplied to your application to generate the entire content or join the game. Universal Links also work on Android smartphones, although the configuration on your website and the device are slightly different.

SwiftUI Question and Answers

What is SwiftUI?

SwiftUI is a user interface toolkit that enables declarative app creation. In other words, we tell SwiftUI how we want our user interface to look and function, and it works out how to implement that when the user interacts with it.

What's new in SwiftUI?

Asynchronous image loading is now supported by SwiftUI natively. With the new AsyncImage view from SwiftUI, loading these photos feels simple. Simply enter a URL, and SwiftUI will automatically fetch, display, and even offer a default placeholder for the remote picture. Additionally, AsyncImage can be altered.

What is the difference between Swift and SwiftUI?

Swift and SwiftUI were designed to create incredibly cutting-edge, sophisticated, and better apps with improved functionality. By design, Swift programming is engaging, entertaining, and secure. Additionally, it creates lightning-fast Apple software and applications. The SwiftUI framework, on the other hand, enables you to create applications that are both aesthetically beautiful and of the highest performance and caliber. Swift has a declarative syntax and style, whereas SwiftUI offers a simple but expressive grammar. Complex ideas like animations can be simply applied by using a declarative style. Modern Apple application development is greatly aided by Swift UI and Swift.

Is SwiftUI production ready?

SwiftUI Isn’t Currently Ready for Production

What is SwiftUI in iOS?

Apple’s latest framework for creating user interfaces for iOS, tvOS, macOS, and watchOS is called SwiftUI. SwiftUI was first made available by Apple in 2019, and since then, the framework has developed quickly. SwiftUI is a cross-platform framework, in contrast to UIKit and AppKit.

Does SwiftUI use UIKit?

On all Apple systems, SwiftUI integrates perfectly with the pre-existing UI frameworks. For instance, you can nest SwiftUI views inside UIKit views and view controllers, and vice versa.

How long does it take to learn SwiftUI?

If you already have some programming knowledge, you will be able to develop basic Swift code in roughly 3–4 weeks as an average learner.

How to change button text when clicked in SwiftUI?

You can omit UIControlState part and just write like button. setTitle(“my text here”, forState: . Normal) .

How to pass data between views SwiftUI?

In SwiftUI, passing data as a property is the simplest way to communicate it between views. Views in SwiftUI are structs. If a property is added to a view without an initial value, data can be passed into the view using the memberwise initializer.

Is SwiftUI open source?

An open-source implementation of Apple’s SwiftUI DSL is called OpenSwiftUI (Domain-specific language). The project’s aim is to maintain the original API as closely as feasible. This project is currently in its initial stages.

What is SwiftUI used for?

With the power of Swift and surprisingly little code, SwiftUI enables you to create beautiful apps for all Apple platforms. Using just one set of tools and APIs, you can give everyone on every Apple device even better experiences.

What's new in SwiftUI 3?

A variety of new features have been added to SwiftUI, including asynchronous pictures, support for pull to refresh, and enhanced List views.

Will SwiftUI replace UIKit?

SwiftUI won’t replace UIKit