With Projected textures, "swimming" can be a problem. The animated item appears to be moving or'swimming' across the texture with this effect. <br>
What can be done to make this situation better?
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A
If the object is deforming, use Edit > Keys > Bake Simulation to bake the deformation.
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B
Parent the 3D Placement node to the animated object if the object is only morphing and not deforming.
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C
You can utilize a Texture Reference object or convert the file to a 2D texture if the object is deforming.
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D
None of the above