Explanation:
A subdivision surface is de- fined over an initial control mesh, and a subdivision scheme is used to refine the
control mesh iteratively by recalculating vertex positions and inserting new vertices according to specified
rules (masks). A hierarchy of meshes converging to a smooth limit surface is created through recursive
subdivision.
Explanation:
The correct answer
Fracture
Explanation:
The correct answer
Pelvis
Explanation:
Shift+Enter/Bkspace is used only in the VC, while Ctrl+q or Ctrl+shift+q lowers/raises the field of view
in the 2D cockpit to be able to see the runway.
Explanation:
The brightness of the specular is measured in specular level. You might use a color map instead, depending
on the shader, to regulate brightness and colorize the specular. The breadth of the specular gloss is equal to
the specular gloss. A narrow specular resembles an extremely smooth shiny surface, whereas a wide specular
resembles a coarser surface.
Explanation:
BIM is for folks who do 3D modeling or need to edit 3D models directly. The goal of BIC is to make it easier for
everyone engaged in the design-build process to communicate information. BIP is for building owners and
buyers who aren't involved in the design-build process yet require knowledge to make decisions.
Explanation:
The correct answer
Width
Explanation:
The correct answer
Temperature
Explanation:
Regardless of the direction of the light source, a bump map tells the renderer which regions of a surface are
brighter and which sections are darker. A normal map connects fake surface normals to the rest of 3D space,
determining how the texture interacts with the displayed light source mathematically.
Explanation
The correct answer
No
Explanation
The Schematic View is a node-based scene graph that allows you to access object data, materials, controllers,
modifiers, hierarchy, and hidden scene interactions like wired parameters and instancing.
Explanation
The correct answer
Photometric is not an exposure controller.
Explanation
The correct answer
Yes
Explanation
Back-face culling refers to the rendering engine ignoring faces whose normal is not towards the camera.
Because the normal of a newly constructed cube is normal facing outside, you must filp the normal Alt N
in mesh edit mode.
Explanation
UDeflector is a deflector that is based on an item. After you've finished creating it, go to the Object Based
Deflector and choose the ground plane object.
Explanation
Mitchell–Netravali filters, often known as BC-splines, are a class of reconstruction filters used mostly in
computer graphics. They can be used for anti-aliasing and scaling raster graphics, among other things.
Because they are bi-dimensional cubic splines, they are also known as bicubic filters in picture editing tools.
Explanation
Alex Alvarez is a YouTube sensation known for his own channel. On his YouTube account,
he has 909k subscribers.
Explanation
The correct answer
No
Explanation
The correct answer
No
Explanation
Box modeling is a 3D modeling technique in which the basic shape of the final object is created using
a primitive shape (such as a box, cylinder, or sphere). The final product is then sculpted out of this basic
outline. To get to the final product, the process employs a series of recurring processes, which might
result in a more efficient and controlled modeling process.
Explanation
A projection of a 3-D model to a 2-D visual surface is specified by PerspectiveCamera. Perspective
foreshortening is used in this projection. In other words, a frustrum whose sides converge toward
a point on the horizon is described by the PerspectiveCamera.
Explanation
The correct answer is
Directional Light
Explanation
A GUI (graphical user interface) is a set of visual components that interact with computer software.
A graphical user interface (GUI) shows elements that convey information and indicate actions that
the user can do. When the user interacts with the items, they change color, size, and visibility.
Explanation
The correct answer
Stencil Maps
Explanation
The correct answer
Topology