A developer wants to make a door open smoothly over 2 seconds when a player interacts with it. They add a Timeline node to handle the timing. Which other node is essential to pair with the Timeline's 'Update' pin and float track output to smoothly interpolate the door's rotation from its starting to its final position?
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A
A Sequence node to organize the flow
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B
A Lerp (Rotator) node to blend between two rotation values
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C
A Gate node to control the execution flow
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D
A Branch node to check if the door is already open