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Unreal Engine Blueprints Blueprint Communication Methods Questions and Answers

A developer needs to create a generic 'Interact' system.
The player can interact with many different types of objects (doors, switches, chests), which are all separate Blueprint classes.

What is the most flexible and decoupled method to implement an 'OnInteract' message that can be sent to any of these objects without requiring the player Blueprint to know each object's specific class?

Select your answer