Practice Test Geeks home

Unreal Engine Blueprints Event Dispatchers and Binding Questions and Answers

A `BP_Boss` actor needs to notify multiple, unrelated actors (`BP_Door`, `BP_Trap`, `BP_MinionSpawner`) when it is defeated.
The `BP_Boss` should not need to know anything about these other actors.

Which is the most appropriate and decoupled method to implement this notification?

Select your answer