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Technology-Enhanced Learning Flashcards

7 cards from real CTC practice questions. Tap to flip, then mark Knew It or Still Learning — missed cards come back until you master them.

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  1. What is the PRIMARY benefit of using breakout rooms in a virtual team coaching session?

    Answer: They create smaller, safer spaces for deeper dialogue and peer-to-peer interaction

    Breakout rooms replicate the small-group dynamics of in-person coaching, reducing inhibition and allowing deeper, more candid team conversations.

  2. A team coach wants to measure the effectiveness of technology-enhanced learning interventions. Which indicator is MOST aligned with coaching outcomes?

    Answer: Observable changes in team behaviors and self-reported shifts in team effectiveness

    Coaching outcomes are behavioral and relational; tool usage metrics measure activity, not the learning or growth the coach is trying to generate.

  3. Which scenario represents MISUSE of technology in a team coaching context?

    Answer: Recording coaching sessions without explicit team consent to review later

    Recording without consent violates ethical boundaries around confidentiality and trust that are central to the coaching relationship.

  4. A team coach is selecting a digital platform for a 6-month engagement. Which factor should carry the MOST weight in the decision?

    Answer: Alignment with the team's existing workflow and minimal learning curve

    A tool embedded in the team's existing workflow reduces friction and accelerates adoption, keeping the focus on coaching rather than tool onboarding.

  5. How does gamification in digital learning platforms MOST risk undermining team coaching goals?

    Answer: By shifting motivation from intrinsic growth to external rewards and individual competition

    Leaderboards and reward points can redirect attention to competition and external validation, eroding the intrinsic motivation and collaborative spirit coaching aims to build.

  6. When a remote team uses a shared digital workspace (e.g., Miro, MURAL) for coaching exercises, the coach's PRIMARY role is to:

    Answer: Facilitate meaning-making from what the team creates, rather than directing the content

    The coach's role remains facilitative — helping the team extract insights from their collective work rather than judging or controlling the content they produce.

  7. A team coach is designing a virtual learning journey for a high-performing team. Which design principle should guide the use of technology?

    Answer: Use technology purposefully to remove barriers, not to add novelty

    Technology should be chosen because it reduces friction and serves the learning goal, not because it is impressive or novel.

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Sources & references

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  1. support.scrumalliance.org — Renewal · verified Oct 2026
  2. scrumalliance.org — Eligibility · verified Oct 2026