Unity Physics and Animation Flashcards
6 cards from real Unity practice questions. Tap to flip, then mark Knew It or Still Learning — missed cards come back until you master them.
Read the first 6 Unity Physics and Animation flashcards as text
What is the difference between a Static Collider and a Dynamic Collider in Unity?
Answer: Static colliders have no Rigidbody and don't move; dynamic colliders have a Rigidbody and can move
Static Colliders lack a Rigidbody and are intended for immovable geometry, while Dynamic Colliders have a Rigidbody and participate fully in physics simulation.
In Unity's Animator, what is an 'Avatar' used for?
Answer: Mapping a humanoid skeleton to Unity's standard bone structure for retargeting animations
An Avatar maps a model's skeleton to Unity's humanoid rig definition, enabling animation retargeting between different humanoid characters.
Which Rigidbody property controls how much air or fluid resistance is applied to slow linear motion?
Answer: Drag
The Drag property applies linear resistance to a Rigidbody, simulating air or fluid friction slowing down linear movement.
What does the Physics.Raycast() function return in Unity?
Answer: A boolean indicating whether the ray hit a collider, plus hit information
Physics.Raycast() returns true if the ray intersects a collider and fills a RaycastHit struct with details about the hit point, normal, and object.
In Unity animation, what is the purpose of an Animation Layer?
Answer: To stack multiple independent animation state machines that can blend or override each other
Animation Layers allow you to run separate state machines simultaneously, such as playing an upper-body reload animation while lower-body locomotion continues.
Which collision detection mode should you use for fast-moving Rigidbodies to prevent tunneling through thin objects?
Answer: Continuous
Continuous collision detection tests the object's swept volume between frames, preventing fast-moving objects from tunneling through thin colliders.
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