Explanation:
The correct answer is
exactly once
Explanation:
Awake is called even if the script is a disabled component of an active GameObject. Awake can not
act as a coroutine. Note: Use Awake instead of the constructor for initialization, as the serialized state
of the component is undefined at construction time. Awake is called once, just like the constructor.
Explanation:
The Scene View is where you will spend the most amount of time in the Editor. All of the creation happens
here. Here you can create GameObjects by dragging them into the Scene View or Hierarchy, or create them
from the Create menu.
Explanation:
You can find the Toolbar at the top of the Unity Editor. It is not a window, and is the only part of the Unity
interface that you can’t rearrange. The Toolbar appears at the top of the Editor. The Toolbar consists of
several groups of controls. Each relate to different parts of the Editor.
Explanation:
The correct answer is
False
Explanation:
The correct answer is
True
Explanation:
The correct answer is
True
Explanation:
The correct answer is
True because this determines the air resistance from forces influencing the GameObject in a Rigidbody component
Explanation:
The correct answer is
True
Explanation:
An asset type that stores a GameObject with components and properties
Explanation:
The Animation window time line is tinted red when in this mode; In record mode, Unity automatically creates
keyframes at the playback head when you move, rotate, or modify any property that can be animated on your
gameObject.
Explanation:
The correct answer is
A source control repository
Explanation:
Unity transform defines the position, rotation, and size of a Gameobject in the game world. transform might
be the most basic component in Unity but it’s also the most important. You cannot define a Gameobject in
Unity without transform. Even an empty Gameobject has the transform component.
Explanation:
The correct answer is
AudioSource.Play
Explanation:
In tabletop games and video games, game mechanics are the rules that govern and guide the player's actions,
as well as the game's response to them. A game's mechanics thus effectively specifies how the game will work
for the people who play it.
Explanation:
The correct answer is
Normal
Explanation:
The correct answer is
Rewarded Ads cannot be skipped be default
Explanation:
Sprites are simple 2D objects that have graphical images (called textures) on them. Unity uses sprites
by default when the engine is in 2D mode. When viewed in 3D space, sprites will appear to be paper-thin,
because they have no Z-width. Sprites always face the camera at a perpendicular angle unless rotated in
3D space.
Explanation:
Curve editors is a new feature in Unity 5.1. Use Enter/Return or context menu to start editing selected keys,
Tab to switch between fields, Enter/Return to commit, and Escape to cancel editing. Navigating the Curve View
Explanation:
The correct answer is
Volume
Explanation:
The correct answer is
Determines which layers are affected by the light
Explanation:
The Canvas Scaler component is used for controlling the overall scale and pixel density of UI elements in the Canvas.
Explanation:
Void Start is at the head of code that is run when the game is started. It is run just that one time.
Void Update would can contain code that is executed every time the game updates.
Explanation:
Point light, a Light that is located at a point in the Scene and emits light in all directions equally Spot light,
a Light that is located at a point in the Scene and emits light in a cone shape Directional, a Light that is located
infinitely far away and emits light in one direction only
Explanation:
EXR file format, the professional-grade image storage format of the motion picture industry. The
purpose of format is to accurately and efficiently represent high-dynamic-range scene-linear image
data and associated metadata, with strong support for multi-part