Reinforcement Learning Flashcards
7 cards from real Machine Learning practice questions. Tap to flip, then mark Knew It or Still Learning โ missed cards come back until you master them.
Read the first 7 Reinforcement Learning flashcards as text
What is the key innovation of Deep Q-Networks (DQN) over classic Q-learning?
Answer: Using a deep neural network to approximate Q-values for high-dimensional state spaces
DQN uses a deep neural network to approximate Q-values, enabling RL to scale to high-dimensional state spaces such as raw pixel inputs from Atari games.
What do policy gradient methods optimize?
Answer: Policy parameters by computing gradients of the expected cumulative reward
Policy gradient methods directly optimize the policy parameters by computing gradients of expected cumulative reward with respect to those parameters.
What is the primary purpose of experience replay in DQN?
Answer: To store past transitions and sample them randomly to break temporal correlations and stabilize training
Experience replay stores past transitions in a replay buffer and randomly samples mini-batches for training, breaking temporal correlations and improving data efficiency.
What does the Actor-Critic method combine in reinforcement learning?
Answer: A policy network (actor) that selects actions combined with a value network (critic) that evaluates them
Actor-Critic methods combine an actor (policy network) that selects actions with a critic (value network) that evaluates those actions, reducing variance compared to pure policy gradient methods.
What is the epsilon-greedy strategy used for in reinforcement learning?
Answer: To balance exploration and exploitation by taking random actions with probability epsilon
The epsilon-greedy strategy selects a random action with probability epsilon (exploration) and the greedy best-known action with probability 1-epsilon (exploitation), balancing discovery and performance.
How does the Monte Carlo method estimate value functions in reinforcement learning?
Answer: By averaging actual returns from complete episodes after visiting each state
Monte Carlo methods in RL learn value functions by averaging the actual returns experienced after visiting each state across complete episodes, without bootstrapping.
What is the 'credit assignment problem' in reinforcement learning?
Answer: The challenge of determining which past actions were responsible for a delayed reward
The credit assignment problem is the challenge of identifying which actions in a sequence were responsible for a reward that arrived much later, since rewards are often delayed and sparse.
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