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Behavior Intervention and Positive Behavior Support Flashcards

6 cards from real FTCE ESE practice questions. Tap to flip, then mark Knew It or Still Learning — missed cards come back until you master them.

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  1. A student frequently calls out in class without raising his hand. A teacher decides to give him a sticker every time he raises his hand and waits to be called on. This is an example of:

    Answer: Positive reinforcement

    Giving a sticker (adding something pleasant) to increase hand-raising behavior is a classic example of positive reinforcement.

  2. What is the primary purpose of a Functional Behavior Assessment (FBA)?

    Answer: To identify the function or purpose of a student's challenging behavior in order to develop effective interventions

    An FBA identifies the antecedents, behaviors, and consequences (ABC) to understand the function of a behavior — what the student is getting or avoiding through the behavior.

  3. In the ABC model of behavior analysis, what does 'A' stand for?

    Answer: Antecedent

    In behavior analysis, 'A' stands for Antecedent — the event, condition, or stimulus that precedes and may trigger the behavior.

  4. A Behavior Intervention Plan (BIP) should include all of the following EXCEPT:

    Answer: The student's diagnosis as the primary explanation for the behavior

    A BIP addresses behaviors functionally. A student's diagnosis does not explain the function of behavior and should not be used as the primary justification in a BIP.

  5. School-Wide Positive Behavior Interventions and Supports (SWPBIS) is organized around three tiers. Which description BEST represents Tier 1?

    Answer: Universal, school-wide prevention strategies and expectations for all students

    Tier 1 in SWPBIS consists of universal prevention strategies — clear school-wide expectations, consistent routines, and positive recognition for all students.

  6. A teacher uses a token economy system in her classroom. Which of the following BEST describes this system?

    Answer: Students earn tokens for demonstrating target behaviors, which they later exchange for preferred rewards

    In a token economy, students earn tokens (conditioned reinforcers) for target behaviors and later exchange them for backup reinforcers (preferred items, activities, or privileges).

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