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CUA Cognitive Psychology & Mental Models Flashcards

6 cards from real CUA practice questions. Tap to flip, then mark Knew It or Still Learning — missed cards come back until you master them.

Read the first 6 CUA Cognitive Psychology & Mental Models flashcards as text
  1. Which of the following best describes an 'affordance' in UX and interaction design?

    Answer: A design element that signals how it should be used

    An affordance is a perceived property of an object that signals its possible use, such as a raised button that looks clickable.

  2. Fitts' Law predicts that the time to acquire a target with a pointing device is determined by:

    Answer: The target's size and its distance from the cursor

    Fitts' Law states that movement time to a target increases with distance and decreases with target size, directly influencing button and click target sizing.

  3. The 'peak-end rule' in cognitive psychology suggests that users primarily judge an experience based on:

    Answer: The most emotionally intense moment and the final moment

    The peak-end rule states that people judge experiences by the emotional peak and the ending, not a running average of every moment.

  4. Which cognitive bias leads users to seek and interpret interface information in ways that confirm their pre-existing beliefs?

    Answer: Confirmation bias

    Confirmation bias causes users to notice and trust information that aligns with what they already believe, which can skew how they navigate and interpret content.

  5. 'Banner blindness' is a form of which broader cognitive phenomenon?

    Answer: Selective attention and attentional blindness

    Banner blindness is a form of attentional blindness where users automatically ignore areas that resemble advertisements, even when those areas contain relevant content.

  6. Hick's Law states that as the number of choices presented to a user increases, decision-making time:

    Answer: Increases logarithmically

    Hick's Law predicts that decision time grows logarithmically with the number of choices, supporting the UX principle of limiting options to reduce friction.

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