3D Layers and Camera Tools Flashcards
6 cards from real Adobe After Effects practice questions. Tap to flip, then mark Knew It or Still Learning — missed cards come back until you master them.
Read the first 6 3D Layers and Camera Tools flashcards as text
What is the 'Two-Node Camera' in After Effects, and how does it differ from the One-Node Camera?
Answer: Two-Node has a separate Point of Interest target; One-Node camera has only a position with free rotation
A Two-Node Camera has both a Position and a Point of Interest, making it easy to orbit around a target; a One-Node Camera is controlled purely by its rotation values.
What does the 'Film Size' property on an After Effects camera control?
Answer: The simulated size of the camera's film or sensor, which affects field of view when combined with focal length
Film Size combined with Focal Length determines the camera's angle of view, simulating different sensor formats.
What type of After Effects light creates parallel light rays, as if from a very distant source like the sun?
Answer: Parallel
Parallel lights emit light in a consistent direction with no falloff, simulating sunlight or directional light from infinity.
What does enabling 'Casts Shadows' on a 3D layer in After Effects do?
Answer: Allows a Spot or Point light to cast a shadow from this layer onto other 3D layers
When Casts Shadows is enabled on a layer and a Spot or Point light has shadows enabled, the layer projects a shadow onto other 3D layers.
What is the purpose of 'Environment Layers' in After Effects 3D compositions?
Answer: Wraps a layer around the entire 3D space as a spherical backdrop visible in 3D camera reflections
Environment Layers create a spherical image surrounding the 3D scene, visible as reflections on layers with high Specular Intensity material settings.
What does the 'Material Options' property group on a 3D layer in After Effects control?
Answer: How the layer interacts with 3D lights, including its diffuse, specular, and reflective surface properties
Material Options lets you control Casts Shadows, Accepts Shadows, Ambient, Diffuse, Specular, and Shininess values for each 3D layer.