A studio is texturing a sci-fi environment and wants metal panels to show fingerprints and smudges only in specific areas. Which technique achieves this without repainting the base metal texture?
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A
Paint a separate mask layer and blend a smudge detail texture using that mask
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B
Repaint the entire albedo texture with smudges included
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C
Apply a global roughness reduction across the whole material
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D
Use a single noise map to control all detail layers