3D Texturing Practice Test
3D Texturing Texture Baking & Rendering
What is the primary purpose of texture baking in a 3D production workflow?
Select your answer
A
Transfer high-poly surface detail to low-poly texture maps
B
Create procedural materials directly inside a game engine
C
Optimize UV islands to minimize wasted texture space
D
Apply real-time ray tracing effects to low-poly meshes
Hint
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