What is the difference between a 'trim sheet' and a texture atlas in game asset production?
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A
A trim sheet uses UDIM tiles while an atlas uses a single UV space
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B
A trim sheet contains a set of reusable modular detail strips applied to model edges, while an atlas groups unique textures for separate objects
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C
A trim sheet is for organic assets and an atlas is for hard-surface assets
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D
A trim sheet requires baking while an atlas is hand-painted