Unreal Engine Practice Test
Unreal Engine Unreal Engine Networking & Multiplayer 2
What does the UPROPERTY specifier 'Replicated' do in Unreal Engine C++?
Select your answer
A
Makes the property visible in the Blueprint editor
B
Automatically synchronizes the property value from server to all clients
C
Creates a unique copy of the property per player
D
Marks the property as read-only over the network
Hint
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