In Unreal Engine, what is the role of the 'Customize UV' nodes in a material?
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A
They allow custom UV coordinate transformations to be computed per-vertex in the vertex shader rather than per-pixel
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B
They replace the mesh's built-in UV channels with procedurally generated ones
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C
They add extra UV channels to a static mesh asset at runtime
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D
They lock UV channels to prevent artist editing in Material Instances