A horror game needs doors that open procedurally based on player approach direction. Which Unreal system provides the cleanest solution?
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A
Animate the door with a PhysicsConstraint and apply impulse
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B
Use a Timeline in Blueprint triggered by an overlap event, driven by relative player angle
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C
Script door rotation in a Tick function using SetActorRotation
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D
Keyframe the door in a Level Sequence and call Play on overlap