Storyboards Storyboard 5 — Questions and Answers
Question 1: What is the purpose of 'inter-cutting' between two locations in a storyboard?
- To confuse the audience intentionally
- To show two separate events happening at the same time in different places (Correct answer)
- To reduce the total number of panels needed
- To indicate the film uses multiple cameras
Correct answer: To show two separate events happening at the same time in different places
Inter-cutting (cross-cutting) between locations shows simultaneous action in two different places, building tension or showing cause-and-effect relationships.
Question 2: Which storyboard shot type is most appropriate for establishing a character's sense of isolation or vulnerability?
- Extreme close-up
- Two-shot
- Wide shot with lots of negative space around the character (Correct answer)
- Point-of-view shot
Correct answer: Wide shot with lots of negative space around the character
Placing a character small within a wide frame surrounded by empty space (negative space) visually communicates isolation, loneliness, or vulnerability.
Question 3: In game development storyboarding, what is a 'cutscene' board?
- A storyboard showing alternate ending options
- A storyboard planning the non-interactive cinematic sequences within a game (Correct answer)
- A board used to plan level cuts and transitions
- A board for the game's opening credits
Correct answer: A storyboard planning the non-interactive cinematic sequences within a game
Cutscene boards plan the pre-rendered or in-engine cinematic sequences that advance the game's story without player input.
Question 4: What does a 'worm's-eye view' shot convey in a storyboard?
- A top-down perspective making subjects look small
- An extreme low-angle view looking up that makes subjects appear powerful or dominant (Correct answer)
- A disorienting Dutch angle effect
- A point-of-view shot from a small animal
Correct answer: An extreme low-angle view looking up that makes subjects appear powerful or dominant
A worm's-eye view is shot from ground level looking up, which exaggerates height and makes the subject appear imposing, powerful, or threatening.
Question 5: What is the term for a storyboard sequence where the camera gradually pulls back to reveal a larger context?
- Push-in
- Reveal pull-back (Correct answer)
- J-cut
- Smash cut
Correct answer: Reveal pull-back
A reveal pull-back starts on a close detail and pulls the camera out to reveal the broader scene, often used for dramatic or comedic revelation.
Question 6: Why do storyboard artists often draw 'key poses' rather than every frame of motion?
- Because drawing every frame is physically impossible
- Key poses communicate the essential story beats efficiently, saving time while conveying intent (Correct answer)
- Because key poses are required by union rules
- To make it easier to count total panels
Correct answer: Key poses communicate the essential story beats efficiently, saving time while conveying intent
Key poses capture the most expressive or story-critical moments, communicating intent clearly to directors and animators without rendering every in-between frame.
Question 7: What is a 'cold open' in storyboard planning for TV or film?
- A scene set in a cold or winter environment
- A scene that plays before the title card or opening credits (Correct answer)
- The first scene of Act Two
- A low-energy, slowly paced opening sequence
Correct answer: A scene that plays before the title card or opening credits
A cold open is an introductory scene or sequence that plays before the title sequence or main credits, designed to hook the audience immediately.
What is the purpose of 'inter-cutting' between two locations in a storyboard?