OpenGL Practice Test
OpenGL OpenGL Rendering Pipeline
What is the correct order of the main stages in the OpenGL rendering pipeline?
Select your answer
A
Fragment shader → Vertex shader → Rasterization → Output merger
B
Vertex shader → Rasterization → Fragment shader → Output merger
C
Rasterization → Vertex shader → Fragment shader → Depth test
D
Vertex shader → Fragment shader → Rasterization → Output
Hint