GED Technology in Education 2 — Questions and Answers
Question 1: Which instructional model involves students learning foundational content through technology at home and using class time for collaborative, hands-on application?
- Traditional direct instruction
- Flipped classroom (Correct answer)
- Drill-and-practice software
- Distance education
Correct answer: Flipped classroom
The flipped classroom inverts the traditional model — students watch video lectures or digital content at home (content delivery) and spend class time on active application, discussion, and problem-solving with teacher support.
The flipped classroom model (Jonathan Bergmann & Aaron Sams, 2007) reverses homework and class activities: Home: students watch recorded video lectures, screencasts, or interactive digital content — often at their own pace, pausing/rewinding as needed. Class: teacher uses class time for collaborative work, projects, problem-solving, labs, and individual feedback. Benefits: (1) More class time for active learning and application; (2) Students can access content repeatedly at their own pace; (3) Teacher can provide real-time support during the application phase. Challenges: requires all students to have device/internet access at home; requires students to be self-directed; needs quality video production.
Question 2: SAMR (Substitution, Augmentation, Modification, Redefinition) is a framework for:
- Evaluating student digital citizenship behaviors
- Assessing the level to which technology transforms teaching and learning (Correct answer)
- Selecting hardware and software for school purchase
- Planning cybersecurity protocols for school networks
Correct answer: Assessing the level to which technology transforms teaching and learning
SAMR describes four levels of technology integration — from substitution (tech replaces without change) to redefinition (tech enables tasks previously impossible) — helping teachers reflect on how meaningfully technology transforms learning.
The SAMR model (Ruben Puentedura) describes four levels of technology integration: (1) Substitution — technology replaces traditional tools with no functional change (e.g., typing a paper instead of handwriting); (2) Augmentation — technology substitutes but adds functional improvement (e.g., using spell-check); (3) Modification — technology allows significant task redesign (e.g., collaborative online document editing); (4) Redefinition — technology enables creation of new tasks previously inconceivable (e.g., students create and publish multimedia documentaries for a global audience). Higher levels on the SAMR scale indicate greater transformation of learning. The model helps teachers move beyond simply using technology as an expensive typewriter toward genuinely transformative learning experiences.
Question 3: Digital citizenship education primarily teaches students to:
- Repair and maintain school computers
- Use technology responsibly, safely, ethically, and effectively (Correct answer)
- Code software applications
- Identify and avoid all social media platforms
Correct answer: Use technology responsibly, safely, ethically, and effectively
Digital citizenship encompasses responsible and ethical use of technology — including online safety, privacy, cyberbullying prevention, copyright, digital footprint, and media literacy.
Digital citizenship education (ISTE; Common Sense Education) covers multiple domains: (1) Online safety — protecting personal information, understanding privacy settings; (2) Digital footprint — understanding that online activity creates a permanent, searchable record; (3) Cyberbullying — prevention, recognition, and response; (4) Copyright and intellectual property — understanding fair use, Creative Commons, plagiarism; (5) Media literacy — evaluating online sources, identifying misinformation/fake news; (6) Screen time and balance — healthy digital habits; (7) Etiquette (netiquette) — appropriate online communication. Digital citizenship is increasingly integrated into K-12 curricula as essential preparation for responsible participation in digital society.
Question 4: Universal Design for Learning (UDL) applied to educational technology means:
- All students must use the same software and devices
- Selecting technology tools that provide flexibility and multiple means of access for diverse learners (Correct answer)
- Technology is only needed for students with disabilities
- Hardware must be physically accessible only to students in wheelchairs
Correct answer: Selecting technology tools that provide flexibility and multiple means of access for diverse learners
UDL in technology means selecting tools that provide multiple means of representation, expression, and engagement — making digital learning accessible to students with varied abilities, learning styles, and needs.
Applying UDL principles to technology selection means choosing tools that: (1) Multiple Means of Representation: offer text, audio, video, and visual options; support screen readers, captioning, text-to-speech; allow adjustable text size and contrast; (2) Multiple Means of Action and Expression: allow students to demonstrate learning through video, audio recording, drawing, writing, or speech; support multiple input methods (keyboard, voice, touch); (3) Multiple Means of Engagement: offer choice and self-direction; adjust difficulty level; provide feedback. Technology with built-in accessibility features benefits ALL students (not just those with disabilities) — just as curb cuts benefit cyclists, parents with strollers, and elderly people, not just wheelchair users.
Question 5: A teacher uses a student response system (clickers or an app like Kahoot or Poll Everywhere) to check understanding during a lesson. This is an example of technology supporting:
- Summative assessment for final grades
- Formative assessment through real-time data collection (Correct answer)
- Standardized testing administration
- Individualized learning pathways
Correct answer: Formative assessment through real-time data collection
Student response systems allow teachers to quickly assess the entire class's understanding in real time — giving every student a voice and providing immediate formative data to guide instruction.
Student response systems (SRS) — from physical clickers to digital platforms like Kahoot, Quizizz, Poll Everywhere, Mentimeter, or Nearpod — transform formative assessment by: (1) Giving all students a simultaneous, low-stakes response opportunity; (2) Aggregating data instantly into class-wide displays; (3) Providing teachers immediate feedback on which concepts need more instruction; (4) Reducing the 'volunteer bias' of hand-raising (where only confident students participate); (5) Increasing student engagement through interactive, sometimes game-based formats. Research shows these tools increase engagement, improve attention during lectures, and provide teachers actionable real-time data for instructional adjustments.
Question 6: Which concern about technology integration in education is MOST supported by research on equitable access?
- Technology makes all students too dependent on devices
- The digital divide — unequal access to devices, reliable internet, and technical support among student populations (Correct answer)
- Technology eliminates the need for teachers
- Students are generally too young to use technology responsibly
Correct answer: The digital divide — unequal access to devices, reliable internet, and technical support among student populations
The digital divide describes inequitable access to technology and internet connectivity that often correlates with socioeconomic status, geography, and race — creating barriers to equitable learning when schools rely on technology without addressing access disparities.
The digital divide refers to the gap between those with access to modern information and communication technology and those without. In education, this manifests as: (1) Device access — some families cannot afford personal computers or tablets; (2) Internet connectivity — rural and low-income areas often lack reliable broadband; (3) Technical support — students without tech-savvy family members or community resources struggle with technology problems; (4) Digital literacy — even with devices, students may lack skills to use them for learning. The COVID-19 pandemic exposed the severity of the digital divide when schools shifted to remote learning. Equitable technology integration requires addressing access disparities through device lending programs, broadband initiatives, and technical support.
Which instructional model involves students learning foundational content through technology at home and using class time for collaborative, hands-on application?