What is 'subsurface scattering' (SSS) and why does it matter for character close-ups in game trailers?
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A
A rendering technique that simulates light penetrating and scattering beneath translucent surfaces like skin, wax, or marble
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B
A particle system used to simulate dirt and debris scattering across a surface after an explosion
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C
The visual effect of light scattering through fog, volumetric smoke, or underwater scenes
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D
A hair rendering algorithm that simulates individual strand light interaction in close-up character shots