Game Art Cheat Sheet 2026

The 30 highest-yield Game Art facts, distilled from real exam questions. Print it, save it as a PDF, or study it here — free, no sign-up.

60 questions
90 min time limit
70.00% to pass
  1. What in "Yahtzee" is a large straight? 5 Numbers In A Row
  2. A 'radial menu' in game UI primarily offers players which advantage? Quick, equidistant access to multiple options arranged in a circle around a focal point
  3. What is the primary advantage of using a modular environment approach in game production? Faster level iteration by reusing a smaller set of assets
  4. What tool is most commonly used in the games industry to paint PBR textures directly on 3D models? Substance 3D Painter
  5. What is video game pixel art? A unique type of art created for video games.
  6. The primary design purpose of an inventory grid layout in game UI is to accomplish which goal? Organize collected items in a structured spatial layout for efficient visual management
  7. What information does the 'metallic map' store in a PBR workflow? Whether a surface area is metallic (white) or non-metallic (black)
  8. What does PBR stand for in game art texturing? Physically Based Rendering
  9. What does the game "Outburst" have as a subtitle? The Game Of Verbal Explosions
  10. What is the name of the free pixel art program that was released in 1996? GrafX2
  11. What game use pawns? Parcheesi
  12. What is a 'texture atlas' in game development? A single texture image that contains multiple individual textures packed together
  13. In game modeling, what is a 'modular kit'? A set of pre-built reusable mesh pieces designed to snap together
  14. What does an 'ambient occlusion (AO) map' store in a game texture set? Soft shadowing in crevices and contact areas to add depth
  15. What does 'value study' mean in concept art? A monochrome sketch that establishes light, shadow, and form before color is added
  16. What is UV unwrapping in game art? Flattening a 3D mesh's surface into a 2D layout so textures can be applied correctly
  17. Which of the following is NOT a requirement for becoming a game art designer? Board game skills
  18. What is the primary purpose of creating game art? To help the artist define the genre of the project
  19. How many pieces of art can some artists produce for video games? More than one hundred
  20. How long can players spend staring at a game piece? up to four hours
  21. In game UI design, what is 'diegetic' UI? UI that exists within the game world as an in-game object
  22. What board game has a safety zone, forces you to go backwards when four is drawn, and allows you to divide a move of seven? Sorry
  23. Which of the following is NOT a lesson in the book? There is no one-size-fits-all master game design document.
  24. In a PBR metallic-roughness workflow, what does a roughness value of 0 represent? A perfectly smooth, mirror-like surface
  25. What is a 'height map' used for in game texturing pipelines? Encoding surface elevation detail to drive parallax or displacement effects
  26. What is the purpose of a 'cage mesh' during normal map baking? To control ray projection direction and distance during baking
  27. Which game is a well-known example of diegetic health representation, displaying damage on the player character's suit rather than a separate health bar? Dead Space
  28. Which of the following is true about video game box art? Some of the best artwork in video game box art was created by well-known artists.
  29. Which of the following is true about the evolution of board game artwork? The artwork for board games has evolved over the past two decades.
  30. What is the significance of 'UV seam placement' in game texturing? Poorly placed seams cause visible texture stretching or breaks visible during gameplay