Game Art Practice Test
Game Art Game Animation Principles
What is a 'rig' in 3D game character animation?
Select your answer
A
The collision mesh used for the character's physics
B
A system of bones and controls layered over a 3D mesh that animators use to pose and animate the character
C
The LOD system managing character polygon counts at distance
D
The blend tree connecting a character's movement animations in engine
Hint