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Educational Principles and Design Flashcards

6 cards from real CHSE practice questions. Tap to flip, then mark Knew It or Still Learning — missed cards come back until you master them.

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  1. A simulation educator is designing a curriculum for surgical residents on laparoscopic cholecystectomy. The educator's approach is to provide a standardized curriculum where all learners must demonstrate a pre-defined level of proficiency on a simulator before they can perform the procedure on patients, regardless of the time it takes. This educational strategy is best described as:

    Answer: Mastery Learning

    Mastery Learning is an educational strategy where learners must achieve a specific level of proficiency before moving to the next phase. It focuses on the learning outcome rather than the time spent in training, ensuring a consistent and high level of competence. This contrasts with traditional time-based models where all learners advance after a set period, regardless of individual proficiency.

  2. Which of the following learning objectives for a simulation scenario is MOST effectively written because it includes a specific, measurable action?

    Answer: The learner will state the correct dose of epinephrine for anaphylaxis, per ACLS guidelines.

    A well-written learning objective uses a measurable verb describing an observable action. 'State' is a specific, measurable action. Verbs like 'understand' and 'appreciate' are internal cognitive processes that are difficult to measure directly. 'Demonstrate effective teamwork' is better, but 'state the correct dose' is the most specific and objectively measurable option listed.

  3. An educator facilitates a debriefing where learners are encouraged to build upon their existing knowledge by reflecting on the simulation experience and interacting with their peers to construct new meanings and understanding. The educator acts as a facilitator, not a lecturer. This approach is most aligned with which learning theory?

    Answer: Constructivism

    Constructivism posits that learners actively construct their own knowledge by connecting new experiences to their existing mental frameworks. This process is heavily reliant on active engagement, reflection, and social interaction, which are hallmarks of a learner-centered debriefing where the facilitator guides meaning-making rather than simply providing answers.

  4. A simulation program manager is using the ADDIE model to overhaul the hospital's mock code training. During which phase would the manager and their team focus on writing the scenarios, creating assessment checklists, and developing moulage recipes?

    Answer: Development

    The ADDIE model consists of five phases: Analysis, Design, Development, Implementation, and Evaluation. The Development phase is where the actual course materials and assets are created based on the blueprint established in the Design phase. This includes writing scripts, creating supporting materials like checklists, and preparing any physical elements like moulage.

  5. During the first few minutes of a debriefing, the facilitator asks, 'Tell me a little about your initial reactions to the scenario.' The primary purpose of this question in the PEARLS debriefing framework is to:

    Answer: Allow for the release of emotions before cognitive analysis begins.

    The PEARLS (Promoting Excellence and Reflective Learning in Simulation) framework begins with the 'Reactions' phase. The goal of this initial phase is to address the emotional component of the experience first, allowing learners to voice their feelings and frustrations. This helps clear the way for more effective cognitive processing and reflection in the subsequent phases of the debriefing.

  6. A CHSE is asked to create a new simulation curriculum for interprofessional teams managing obstetric emergencies. According to established instructional design principles, which of the following is the essential first step?

    Answer: Conduct a needs assessment to identify performance gaps.

    The first step in any robust curriculum design process is to conduct a needs assessment. This involves identifying the target audience and determining the specific knowledge, skill, or performance gaps that the educational activity needs to address. All subsequent steps, including writing objectives, selecting equipment, and scheduling, should be based on the findings of this initial analysis.