Character Animation Cheat Sheet 2026

The 30 highest-yield Character Animation facts, distilled from real exam questions. Print it, save it as a PDF, or study it here — free, no sign-up.

  1. Which technique involves animators drawing the key extreme poses first, then filling in the intermediate frames? Pose to Pose
  2. What is the purpose of an 'animation layer' in 3D software like Maya? To add or override animation on top of existing animation non-destructively
  3. Which of the 12 principles of animation describes the technique of starting and ending a movement with more frames to emphasize slow-in and slow-out? Ease In and Ease Out
  4. What is the primary purpose of 'Anticipation' in character animation? To prepare the audience for an upcoming action
  5. What is 'rotoscoping' when applied to facial animation? Tracing over live-action footage frame by frame to guide or create animated movement
  6. Is it possible to produce animation without drawing? Yes
  7. What is the purpose of a 'breakdown' pose in body mechanics animation? To define how the character transitions between key poses, controlling timing and arcs
  8. In body mechanics, what does 'follow-through' refer to? Secondary body parts continuing to move and settle after the primary action stops
  9. What is the purpose of a 'pole vector' constraint in an IK rig? To control which direction a joint bends, preventing unwanted flipping
  10. What is the difference between 'on twos' and 'on ones' in traditional animation walk cycles? On twos draws a new frame every 2 frames; on ones draws a unique drawing on every frame
  11. What is the 'Graph Editor' used for in 3D animation software like Maya or Blender? Editing animation curves to control the interpolation and timing of keyframe values
  12. It describes the rigidity or stickiness of a joint. Joint speed
  13. A specialized part of animation that entails bringing animated characters to life Character Animation
  14. A technique used by artists and animators to get a sense of the character they are creating by outlining various body positions and angles Turnaround Character
  15. What animation principle involves an object deforming as it moves to convey weight and flexibility? Squash and Stretch
  16. The bits and pieces of memories and experiences you've retained in Visual Library
  17. What is 'foot planting' in body mechanics animation? Locking the foot's position to the ground so it does not slide as weight is transferred
  18. To produce the animation sequence, animators must draw each frame. Traditional animation
  19. Which animation principle involves plotting motion along curved paths rather than straight lines? Arcs
  20. A figure is walking in a simple repeating animation. walk cycle
  21. A fantastic _______ will give your drawing a more lifelike feeling. line of action
  22. What is a 'blend shape' (or morph target) used for in character animation? Storing alternate mesh shapes that can be blended to create expressions
  23. Rigs and Frame by Frame are used in 2D Animation. True
  24. In the 12 principles, 'Overlapping Action' refers to: Different parts of a character moving at different rates
  25. What is the main purpose of a 'corrective blend shape'? To fix mesh deformation errors that occur at extreme joint angles
  26. What is the purpose of a 'non-destructive rig' in character animation production? To allow the character mesh to be updated without breaking the existing animation
  27. It is a methodical way to mathematically calculate the various angles of a jointed object to produce a particular configuration. Inverse kinematics
  28. In character animation, what does the term 'center of mass' primarily refer to? The point around which a character's weight is balanced, typically near the hips/pelvis
  29. What does 'anticipation' look like in facial animation? A micro-expression or preparatory face shift that precedes the main expression
  30. What is the 'passing position' in a walk cycle? The moment when the swing leg passes directly alongside the planted leg