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Principles of Animation Flashcards

7 cards from real Animation for Kids practice questions. Tap to flip, then mark Knew It or Still Learning — missed cards come back until you master them.

Read the first 7 Principles of Animation flashcards as text
  1. How many basic principles of animation were developed by Disney animators Ollie Johnston and Frank Thomas?

    Answer: 12

    The 12 Principles of Animation were introduced in the 1981 book 'The Illusion of Life: Disney Animation' by Frank Thomas and Ollie Johnston.

  2. Which animation principle makes a bouncing ball look squished when it hits the ground and stretched when it's in the air?

    Answer: Squash and Stretch

    Squash and Stretch gives the illusion of weight and flexibility by deforming objects when they collide or accelerate.

  3. In animation, what is 'anticipation'?

    Answer: A small movement that prepares the audience for a bigger action

    Anticipation is a preparatory movement that signals to the audience that a major action is about to happen, like a character crouching before jumping.

  4. What does the principle of 'staging' help an animator achieve?

    Answer: Guiding the audience's attention to the most important action

    Staging presents an idea so it is completely and unmistakably clear, directing the viewer's eye to the most important element in the scene.

  5. Which animation principle describes the idea that movements in nature follow curved paths rather than straight lines?

    Answer: Arc

    The Arc principle states that most natural movements follow a slightly circular path, making animation look more fluid and lifelike.

  6. What is 'timing' in the context of animation?

    Answer: The number of frames used to show a movement

    Timing refers to the number of drawings or frames used to show an action, which controls the speed and feel of the movement.

  7. Which principle involves adding smaller movements to support and enhance the main action of a character?

    Answer: Secondary Action

    Secondary Action adds extra movements that support the main action — for example, a character's arms swinging while they walk.