3D Texturing Practice Test
3D Texturing Texture Baking & Rendering 3
What is a world-space position map primarily used for in game engine shader workflows?
Select your answer
A
Storing UV coordinates of each mesh vertex for export
B
Allowing shaders to use 3D world position data for effects like gradient masks and VFX
C
Capturing bone weights for skeletal mesh animation systems
D
Defining depth-of-field blur based on camera distance per pixel
Hint
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