3D Texturing Practice Test
3D Texturing Texture Baking & Rendering 2
What is the primary purpose of a lightmap in real-time 3D rendering?
Select your answer
A
Store UV layout information across multiple UDIM tiles
B
Pre-bake static lighting data into a texture for efficient real-time use
C
Define color temperature values for dynamic scene lights
D
Map HDR environment values onto material roughness properties
Hint
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