โ† All 3D Texturing Flashcard Decks

3D Texturing Tools & Software Flashcards

6 cards from real 3D Texturing practice questions. Tap to flip, then mark Knew It or Still Learning โ€” missed cards come back until you master them.

Read the first 6 3D Texturing Tools & Software flashcards as text
  1. What is the primary purpose of Substance 3D Sampler?

    Answer: To convert real-world photos into PBR materials

    Substance 3D Sampler uses AI to extract PBR texture maps from photographs, creating tileable materials from real-world references.

  2. Which export preset in Substance 3D Painter is used when targeting Unreal Engine?

    Answer: Unreal Engine 4 (Packed)

    The Unreal Engine 4 (Packed) preset exports maps in UE4's expected format, packing roughness, metallic, and AO into a single ORM texture.

  3. In Mari, what is a 'patch' in the context of texture painting?

    Answer: An individual UV tile in a UDIM workflow

    In Mari's UDIM workflow, each patch corresponds to one UV tile, allowing separate high-resolution textures per surface region.

  4. What does the 'Anchor Point' feature in Substance 3D Painter allow?

    Answer: Referencing a layer's output as an input in another layer without duplicating data

    Anchor Points let you reference the result of one layer or group as a grayscale or color input elsewhere in the layer stack.

  5. Which file format does Substance 3D Designer use to save node graph materials for sharing?

    Answer: .sbs

    The .sbs format is Substance Designer's native editable graph file, while .sbsar is the compiled, non-editable package.

  6. In ZBrush, what is Polypaint used for?

    Answer: Painting vertex colors directly onto high-poly mesh geometry

    ZBrush Polypaint stores color per vertex, allowing artists to paint detail on high-poly sculpts before baking or exporting.