3D Product Animation Practice Test
3D Product Animation 3D Modeling and Geometry 2
What is 'retopology' and when is it most commonly applied in a 3D product animation workflow?
Select your answer
A
Applying textures to a model after UV unwrapping
B
Rebuilding a high-poly or scanned mesh into a clean, low-poly version with good edge flow
C
Exporting a model to a game engine
D
Adjusting render sample counts for clean output
Hint
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