3D Modeling Practice Test
3D Modeling Lighting & Rendering 3
What is the purpose of tone mapping in the rendering pipeline?
Select your answer
A
To convert low-resolution textures to high resolution using AI upscaling
B
To map high dynamic range (HDR) luminance values to the limited range of a display device while preserving visual detail
C
To assign UV coordinates to a 3D mesh automatically based on its topology
D
To convert render output from linear color space to sRGB for web export
Hint
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