3D Modeling Practice Test
3D Modeling Lighting & Rendering 2
What is subsurface scattering (SSS) and for which material type is it most commonly used?
Select your answer
A
A noise-reduction algorithm applied during rendering; most used for metallic surfaces
B
A technique that simulates light penetrating and scattering beneath a surface; most used for skin, wax, and marble
C
A method for scattering UV islands across a texture atlas; most used for hard-surface models
D
A particle system effect for simulating dust or fog; most used for environmental scenes
Hint
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