Technology & Digital Applications Flashcards
7 cards from real 3D Modeling practice questions. Tap to flip, then mark Knew It or Still Learning โ missed cards come back until you master them.
Read the first 7 Technology & Digital Applications flashcards as text
Which technology is used to create interactive real-time 3D experiences viewable in a web browser without plugins?
Answer: WebGL
WebGL is a JavaScript API that renders interactive 2D and 3D graphics in any compatible browser using the GPU.
What is 'photogrammetry' in 3D modeling?
Answer: Creating 3D models from photographs of real objects
Photogrammetry extracts 3D geometry and texture from multiple overlapping photographs of a real-world object or environment.
Which of the following is a real-time game engine commonly used to visualize architectural 3D models?
Answer: Unreal Engine
Unreal Engine offers real-time ray tracing and high-fidelity visualization, making it popular for architectural walkthroughs and product visualization.
What does 'LOD' stand for in 3D modeling and game development?
Answer: Level of Detail
LOD (Level of Detail) refers to using lower-polygon versions of a model when it is far from the camera to improve rendering performance.
Which standard defines how 3D assets including PBR materials are packaged for real-time applications?
Answer: glTF
glTF (GL Transmission Format) is the Khronos Group standard for efficient delivery of 3D scenes and models, including PBR material data.
In the context of 3D software, what is a 'plugin' or 'add-on'?
Answer: Third-party software that extends the host application's functionality
Plugins and add-ons are installable modules developed by third parties that add new tools, workflows, or features to a 3D application.
What does 'VR-ready' mean when describing a 3D model or scene?
Answer: The model maintains real-time frame rates at the polygon count and texture resolution required for VR headsets
A VR-ready asset is optimized to run at 90+ FPS on VR hardware, meeting strict polygon, draw call, and texture constraints.