2D Game Development Practice Test
2D Game Development 2D Game Optimization and Performance
What is the primary purpose of a texture atlas (sprite sheet) in 2D game optimization?
Select your answer
A
To increase the color depth of sprites
B
To reduce draw calls by batching multiple textures into a single GPU bind
C
To enable procedural texture generation at runtime
D
To store collision data alongside sprite pixels
Hint
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2D Game Development 2D Game Optimization and Performance