โ† All 2D Game Development Flashcard Decks

2D Game Design and Development Flashcards

7 cards from real 2D Game Development practice questions. Tap to flip, then mark Knew It or Still Learning โ€” missed cards come back until you master them.

Read the first 7 2D Game Design and Development flashcards as text
  1. In a 2D game, what does the term 'sprite' refer to?

    Answer: A 2D bitmap image or animation integrated into a scene

    A sprite is a 2D image or animation that represents a game object on screen.

  2. What is a 'tilemap' commonly used for in 2D game development?

    Answer: Building levels from a grid of reusable tile images

    A tilemap arranges small reusable tiles in a grid to construct large levels efficiently.

  3. Which coordinate typically increases downward in most 2D screen coordinate systems?

    Answer: The Y axis

    In screen space, the Y axis usually increases downward from the top-left origin.

  4. What is the main purpose of a 'sprite sheet' (texture atlas)?

    Answer: To pack multiple sprites into one image for fewer draw calls

    Packing sprites into one image reduces texture swaps and improves rendering performance.

  5. In 2D animation, what does 'frame rate' (FPS) measure?

    Answer: How many frames are displayed per second

    Frame rate is the number of frames rendered or shown each second.

  6. What is 'parallax scrolling' used to achieve in 2D games?

    Answer: An illusion of depth by moving background layers at different speeds

    Background layers moving at different speeds create a sense of depth in 2D scenes.

  7. Which data structure is most commonly used to represent a 2D level grid?

    Answer: A 2D array

    A 2D array maps naturally to rows and columns of a tile grid.