Explicaţie:
A creational design pattern used in software development is the prototype pattern. It is applied when a prototype instance, which is copied to make new objects, specifies the kind of objects to construct.
Explicaţie:
To access or retrieve a specific variable value from a class, utilize the get method. The variables are kept in a set value. To retrieve and store the data values appropriately is the entire purpose of the get and set commands.
Explicaţie:
The strategy pattern, often referred to as the policy pattern, is a behavioral software design pattern used in computer programming that makes it possible to choose an algorithm during runtime.